With the Android L, developers will get the opportunity to harness a device with a sleek new design and over 5,000 new APIs. The ART runtime, available in Android KitKat, operates with ARM, x86, and MIPS configurations, and runs twice as fast as Dalvik, the previous runtime iteration. With these new performance upgrades, Android L will give developers a chance to harness streaming video and voice with the operating system's bolstered capabilities.
"It's great to see WebRTC support in Chrome and Firefox on Android," said OnSIP Software Engineer Joseph Frazier. "It's exciting to know that it's coming to the default Chrome WebView in Android L, which makes it readily available to native and hybrid apps alike. It's possible to use WebRTC on iOS apps, but you basically have to compile it yourself. But Android has been giving users a chance to utilize WebRTC's unique abilities for quite some time now."
"The incorporation of WebRTC into Chrome WebView on Android will enable pure web applications to take advantage of WebRTC without including complex hybrid app components," said OnSIP Lead Developer Will Mitchell. "This is a huge step forward for HTML5 apps. Developers dreaming of 'Write Once, Run Everywhere' WebRTC apps can soon add Android to the 'Just Works' list."
Chrome for Android L is a step in the right direction for developers who use HTML5 and WebRTC as integral parts of their applications. In the broader picture, Chrome, Firefox, and Opera - the three WebRTC-enabled mobile browsers - easily surpass the market share of iOS Safari when taken together. And as I highlighted in a prior blog, industry commentators have speculated that WebRTC's widest potential adoption in future years will come from mobile devices. It seems that Android remains a platform that will be uniquely poised to harness this proliferation of WebRTC.